Charger le modèle
povray.mod, charger le modèle
PolyedresII.mod. Créer un élémen graphique avec:
- Code: Tout sélectionner
[
view(-6.5,6.5,-9,4), Marges(0,0,0,0), size(10,1),
P:=PtDodecaedreEt(Origin, M(0,0,4), F,A),
background(full,lightgray),
SetStr(IncludeFiles, [
Diese,"include ""colors.inc""",LF,
Diese,"include ""woods.inc""",LF,
Diese,"include ""stones.inc""",LF,
Diese,"include ""metals.inc""",LF
],0),
C:=Parallelep(Origin,[6,0],[6*i,0],[0,2]), C:=shift3d(C, M(-3,-3,-7)),
povScene(
povFacet(F[3,0], [render:=0]),
povSpecial(["object{ objet1 texture{T_Wood30} }"]),
povFacet( C, [render:=0]),
povSpecial(["object{ objet2 texture{T_Stone8} }"]),
povCylinder( M(0,0,-5), vecK, 0.25, [render:=0, hollow:=0]),
povSpecial(["object{ objet3 texture{T_Copper_2E} }"])
),
Display3D()
]

- PtDodecEtBois.png (80.2 Kio) Consulté 22296 fois